Papers - SAKAMOTO Akira

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  1. Effects of video games on the aggressive behavior of female university students: Rewards and negative moods

    2010.03, Original, Research paper (scientific journal), Coauthor

  2. Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review

    Psychological Bulletin, , 2010.02, Anderson, C., Shibuya, A., Ihori, N., Swing, E. L., Sakamoto, A., Rothstein, H. R., Bushman, B. J., Saleem, M., & Barlett, C. P., Original, Research paper (scientific journal), Coauthor

  3. The effect of mobile phone use on communication between parents and children

    Japanese Journal of Applied Psychology, , 2009.11, Original, Research paper (scientific journal), Coauthor

  4. The effect of playing an MMORPG (massively multiplayer online role playing game) on players' interpersonal network

    Journal of Digital Games Research, , 2009.09, Original, Research paper (scientific journal), Coauthor

  5. Causal relationships between media use and information literacy: A three-wave panel study with junior high school students

    Journal of Socio-Informatics, , 2009.09, Omi, R., Sakamoto, A., Adachi, N., Ando, R., Akiyama, K., Kimura, F., Kashibuchi, M., Naito, M., Takahira, M., Sakamoto, K., Suzuki, K., Kato, S., Sakamoto, T., Original, Research paper (scientific journal), Coauthor

  6. Characteristics of mobile phone e-learning systems in Japan

    International Journal for Educational Media and Technology, , 2009.08, Ye, S. Y., Uru, K., Akasaka, R., & Sakamoto, A., Original, Research paper (scientific journal), Coauthor

  7. The effects of prosocial video games on prosocial behaviors: International evidence from correlational, longitudinal, and experimental studies

    Personality and Social Psychology Bulletin, , 2009.06, Gentile, D. A., Anderson, C. A., Yukawa, S., Ihori, N., Saleem, M., Ming, L. K., Shibuya, A., Liau, A. K., Khoo, A., Bushman, B. J., Huesmann, L. R., & Sakamoto, A., Original, Research paper (scientific journal), Coauthor

  8. Effect of e-mail use on self-disclosure: A panel study of Japanese high school students

    Japanese Journal of Applied Psychology, , 2009.03, Takahira, M., Ando, R., & Sakamoto, A., Documentation, Research paper (scientific journal), Coauthor

  9. Content Analysis of Educational Video Game Software: Developing and Using a New Checklist

    Journal of Digital Games Research, , 2009.03, Aida, M., Hirakawa, S., Ihori, N., & Sakamoto, A., Original, Research paper (scientific journal), Coauthor

  10. Does Video Game Use Grow Aggression?: Effects of Frequent Viewing of Violent Depictions and Moderating Role of Cognitive Reflection on junior high school students

    Journal of Digital Games Research, , 2009.03, Suzuki, K., Sado, M., Horiuchi, Y., Hasegawa, M., & Sakamoto, A., Original, Research paper (scientific journal), Coauthor

  11. 社会性の育成に関する親や教員の意識 -広義の社会性を定義して-

    2009.03, 田島 祥・松尾由美・坂元 章, Original, Research paper (bulletin of university, research institution), Coauthor

  12. メディア接触がQOLに与える影響

    2009.03, 長谷川真里・坂元 章, Documentation, Research paper (bulletin of university, research institution), Coauthor

  13. Content analysis of violence appearing in Japanese news pro-grams: Its characteristic features compared to the real world and other TV genres.

    Japanese Journal of Applied Psychology, , 2009.03, Horiuchi, Y., Sado, M., Suzuki, K., Hasegawa, M., Sakamoto, A., Isshiki, N., Hattori, H., Linz, D., Smith, S. L., & Donnerstein, E., Documentation, Research paper (scientific journal), Coauthor

  14. Psychological and physiological effects of robot assisted activity

    Japanese Journal of Applied Psychology, , 2009.03, Kashibuchi, M., Yamamoto, S., & Sakamoto, A., Documentation, Research paper (scientific journal), Coauthor

  15. Cell-phone use and friendship preference of university students: Investigation of the causal relationship using the panel survey

    Japanese Journal of Applied Psychology, , 2009.03, Matsuo, Y., Onishi, M., Ando, R., & Sakamoto, A., Documentation, Research paper (scientific journal), Coauthor

  16. Television violence and aggression:The long-term effects of watching rewards, punishment, sorrow of people around victim, and victim’s endurance of harm

    Japanese Journal of Applied Psychology, , 2009.03, Suzuki, K., Sado, M., Hasegawa, M., Horiuchi, Y., & Sakamoto, A., Documentation, Research paper (scientific journal), Coauthor

  17. The effects of the presence and contexts of video game violence on children: A longitudinal study in Japan.

    Simulation & Gaming, , 2008.12, Shibuya, A., Sakamoto, A., Ihori, N., & Yukawa, S., Original, Research paper (scientific journal), Coauthor

  18. Longitudinal effects of violent video games on aggression in Japan and the United States

    Pediatrics, , 2008.11, Anderson, C. A., Sakamoto, A., Gentile, D. A., Ihori, N., Shibuya, A., Yukawa, S., Naito, M., & Kobayashi, K., Original, Research paper (scientific journal), Coauthor

  19. The effect of cyber-friends on loneliness and social anxiety: Differences between high and low self-evaluated physical attractiveness groups.

    Computers in Human Behavior, , 2008.05, Ando, R., & Sakamoto, A., Original, Research paper (scientific journal), Coauthor

  20. Effect of Internet use on depression, loneliness, aggression, and preference for Internet communication: A panel study with 10- to 12-year-old children in Japan

    International Journal of Web Based Communities, , 2008.03, Takahira, M., Ando, R., & Sakamoto, A., Original, Research paper (scientific journal), Coauthor

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